Newest Inspiration
The Modular Nature of Alchemy – G’sM SbS
This material is meant to be modular and flexible. The adventures and encounters presented within it (at some point) can be easily tweaked to match your style of play and…
Magic of Daylight – TGS SbS
The Gnome Sun takes place in a world full of magic – literally. Before the events that lead up to this adventure, the natural magical field of the world is…
The Gnome Sun – SBS
The Gnome Sun is an adventure about a world slowly going dark. It’s an effect of magic being used up, which only gets worse once everyone relies on magic for…
Society in the Endless Blue – HitS SBS
No society exists in a vacuum. Every society is shaped by outside influences at least to some extent. Unless, of course, this society exists in a vacuum after all, removed…
Glonkard’s Manufactory – SBS
Glonkard’s Manufactory used to be one of the most renowned centers for both potioncraft and commerce in the Gnome capitol of Orilam. Think 70s marketing enthusiasm meets proper working alchemy.…
Hole in the Sky – SBS
Hole in the Sky is about happens when an ancient civilization is forced to flee, but picks an unusual direction. One that will make it almost impossible for them to…
Papercraft Inspiration
3D-printed Base for Paper Miniatures
You probably know that paper minis are awesome. What makes them even more so are removable bases. They let you store your collection pretty much flat, and allow you to…
Paper Brain – Help your Party remember (for free!)
There is a lot going on in your game, and while their characters shape the world around them, players sometimes find it hard to keep track of things they need…
Treacherous Trees – Elevate your Game
The Treacherous Trees are a modular system that allows you to make as many trees as you want, as high as you dare. Whole forests are at your command because…
Zone Markers! Be in the Zone, unless it is Lava!
It’s a sign! – Walking Papercut presents: Zone Markers Did you ever need to mark a persistent area effect on a battle map so nobody would forget it was there,…
Walled up! Scenery Expansion for Magic Walls
WPC proudly presents Walled up!, a modular set to give you walls of fire and ice, magical cages, and screens of smoke and lightning, for powerful wizards, devious traps or…
Little Nippers – Get your Bite on!
The Little Nippers are flying again, terrorizing your heroes like little dragons should, either as formidable airborne foes or unique rides to help them go places. This set comes with…
Roleplaying Inspiration
Power Word Variations: Pain
Power Word Pain is yet another Power Word spell from D&D 5e, and it, too, is an interesting one. There are three official power word spells (that I am aware…
Aftermath of the Unfocussing of a God
Cosmic energies are plentiful, vast, and finite. Unraveling a focal point, aka killing a god, can free up a large amount of energy, leaving it unclaimed in the cosmos. There…
Ground Rules – Let’s kill a God #0
When it comes to killing a god, all bets are off, right? While that might be the case for your particular “deicide”, I wanted to lay down some ground rules…
Wells of Nessus – an Infernal Tavern Location
Need an infernal tavern, a meeting place for devils, or a place to have a diabolical time? Look no further than the Wells of Nessus. A devil bar with an…
Rank Structure of the Astralytes – Sires and Lamas
Following up on the Introduction of the Astralytes, today I want to go deeper into their rank structure, which reflects that this guild is torn between being a research organization…
War – Let’s kill a God #2
There are gods who go all out in terms of publicity. Temples, priests, miracles, anything to secure belief. Others do not need to bother. The nature of people ensures that…
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