Category: Inspiration

Manufactory building with a gleaming sales area.
Glonkard's Manufactory

The Modular Nature of Alchemy – G’sM SbS

This material is meant to be modular and flexible. The adventures and encounters presented within it (at some point) can be easily tweaked to match your style of play and the amount of alchemy and Glonkard you want in your party’s lives. Its nature should also help it fit into

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The Gnome Sun

Magic of Daylight – TGS SbS

The Gnome Sun takes place in a world full of magic – literally. Before the events that lead up to this adventure, the natural magical field of the world is what lights up the days. Daylight is something that just happens, without a distinct source, high across the sky. Imagine

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The Gnome Sun

The Gnome Sun – SBS

The Gnome Sun is an adventure about a world slowly going dark. It’s an effect of magic being used up, which only gets worse once everyone relies on magic for light. But there is a group of heroes and scientists that try to create something that the world did not

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Hole in the Sky

Society in the Endless Blue – HitS SBS

No society exists in a vacuum. Every society is shaped by outside influences at least to some extent. Unless, of course, this society exists in a vacuum after all, removed from anyone who does not share their cultural roots – that is to say, from everyone else. At the same

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Glonkard's Manufactory

Glonkard’s Manufactory – SBS

Glonkard’s Manufactory used to be one of the most renowned centers for both potioncraft and commerce in the Gnome capitol of Orilam. Think 70s marketing enthusiasm meets proper working alchemy. That is, until the Accident happened. Now, the manufactory ground lay desertes, surrounded by a huge fence. Rumors abound about

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Hole in the Sky – SBS

Hole in the Sky is about happens when an ancient civilization is forced to flee, but picks an unusual direction. One that will make it almost impossible for them to turn around. And if they ever were to decide to return anyway, the consequences for the rest of the world

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Slow Burn Sourcebooks

An Introduction to Slow Burn Sourcebooks

I have ideas. Many ideas. Some people close to me say I have too many ideas, myself included. And whenever I try to tackle any one of them, a few ones stand out. They are big ideas. Too big to tackle in one sitting, or even several ones. Ideas that

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Control Concepts

Confiscated Motive – Control Magic Item

Why was it confiscated? Who was it taken from? And who might it motivate? The Confiscated Motive is one of the metaphysical materials you can collect in the game Control, turned into an “item” to use in your role-playing games. Read more about the idea behind it – and the

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AI Artifacts

dramatic, jaded, colossal – AI Artifact #8

This is the 8th AI Artifact, a magic item based on an image generated by an AI from randomly generated words. In this case, those words are “dramatic”, “jaded”, and “colossal “. If you want to know what this is about, you can find the rules here. The prompt used

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Control Concepts

Entropic Echo – Control Magic Item

What is echoing here? Why does it influence Entropy? And what would you hear if you could listen to it? The Entropic Echo is one of the metaphysical materials you can collect in the game Control, turned into an “item” to use in your role-playing games. Read more about the

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