Category: Inspiration

a spectral ghost standing in front of a house [image created with AI]
Spec-a-Hex

funeral, appearance, piano – Spec-a-Hex #1

The random words generated for this hexflower are “funeral”, “appearance”, and “piano”. Let’s come up with a hexflower based on them! To find out why check out this article. Keep in mind that this is still experimental. Hexflowers are a new field for me, and we’ll see whether my approach

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Control Concepts

Astral Blip – Control Magic Item

What is a Blip? Does it make a distinct sound? And why would it make an interesting companion? The Astral Blip is one of the metaphysical materials you can collect in the game Control, turned into an “item” to use in your role-playing games. Read more about the idea behind

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Roleplaying Inspiration

Alternatives to Voodoo Dolls

I had this idea – voodoo dolls are a tired trope and not without problems. So, what are the alternatives? I decided to list some, but let it be known, there is way more here than I can cover in this article. So crank up your inspiration dial, dive in,

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Control Concepts

Ritual Impulse – Control Magic Item

What kind of Ritual is this about? How can it have mass in order to have an Impulse? And what does that impulse impart? The Ritual Impulse is one of the metaphysical materials you can collect in the game Control, turned into an “item” to use in your roleplaying games.

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Control Concepts

House Memory – Control Magic Item

Do houses think? What does a dwelling remember? And how can a House Memory come lose? This is one of the metaphysical materials you can collect in the game Control, turned into an “item” to use in your roleplaying games. Read more about the idea behind it – and the

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Control materials
Control Concepts

Magic Items from Control Materials

I have grown fond of the Game Control, and recently have started a series over on my maker site about how to take something metaphysical from the game and make it real. Now, I got the idea to do the same here – take something metaphysical from a game and

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Control Concepts

Remote Thought – Control Magic Items

How can a thought be remote? Who thought it, and how did it leave? Where is it going? This is one of the metaphysical materials you can collect in the game Control, turned into an “item” to use in your roleplaying games. Read more about the idea behind it –

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AI Artifacts

raspy, standing, nosy – AI Artifact #7

This is the 7th AI Artifact, a magic item based on an image generated by an AI from randomly generated words. In this case, those words are “raspy“, “standing“, and “nosy“. If you want to know what this is about, you can find the rules here. Finding a working Prompt

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AI Artifacts

symptomatic, sulky, fuzzy – AI Artifact #6

This is the 6th AI Artifact, a magic item based on an image generated by an AI from randomly generated words. In this case, those words are “symptomatic”, “sulky”, and “fuzzy”. If you want to know what this is about, you can find the rules here. I will say, the

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AI Artifacts

guarded, exultant, sanguine – AI Artifact #5

This is the 5th AI Artifact, a magic item based on an image generated by an AI from randomly generated words. In this case, those words are “guarded”, “exultant”, and “sanguine”. If you want to know what this is about, you can find the rules here. I’ve had my first

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