Cosmic Curiosities in the Astral Arena

I have this itch to start a campaign in the Astral Sea (of D&D cosmology fame). I want it to be epic, vast, and weird. And full of interesting things to fill the vast emptiness that stretches in every conceivable direction. I am mostly interested in the “deep Astral”, where people can live similarly to islanders. Outcasts and tribes inhabiting wreckagecore settlements and setting out in small astral skiffs to forage and explore. But that’s Read more

The Modular Nature of Alchemy – G’sM SbS

This material is meant to be modular and flexible. The adventures and encounters presented within it (at some point) can be easily tweaked to match your style of play and the amount of alchemy and Glonkard you want in your party’s lives. Its nature should also help it fit into most fantasy worlds with relative ease. To be on the same page, I want to clear up and define a few points that are important Read more

Manufactory building with a gleaming sales area.

Magic of Daylight – TGS SbS

The Gnome Sun takes place in a world full of magic – literally. Before the events that lead up to this adventure, the natural magical field of the world is what lights up the days. Daylight is something that just happens, without a distinct source, high across the sky. Imagine a bright summer day with no cloud in sight. Now remove the sun from that image but keep all the light. Daylight in this setting Read more

The Gnome Sun – SBS

The Gnome Sun is an adventure about a world slowly going dark. It’s an effect of magic being used up, which only gets worse once everyone relies on magic for light. But there is a group of heroes and scientists that try to create something that the world did not have before – a sun. The Hook for The Gnome Sun Imagine a a world without a sun. The sky slowly lights up in the Read more

Society in the Endless Blue – HitS SBS

No society exists in a vacuum. Every society is shaped by outside influences at least to some extent. Unless, of course, this society exists in a vacuum after all, removed from anyone who does not share their cultural roots – that is to say, from everyone else. At the same time, they have a common fate fusing them together, preventing fractions from forming. What could such a society look like? Granted, it still does not Read more

Glonkard’s Manufactory – SBS

Glonkard’s Manufactory used to be one of the most renowned centers for both potioncraft and commerce in the Gnome capitol of Orilam. Think 70s marketing enthusiasm meets proper working alchemy. That is, until the Accident happened. Now, the manufactory ground lay desertes, surrounded by a huge fence. Rumors abound about what happened, but nobody in their right mind would enter the area where alchemy has gone awry in the worst possible way. There is nothing Read more

Hole in the Sky – SBS

Hole in the Sky is about happens when an ancient civilization is forced to flee, but picks an unusual direction. One that will make it almost impossible for them to turn around. And if they ever were to decide to return anyway, the consequences for the rest of the world would be dire. This is a Slow Burn Sourcebook, meaning that I will give you the main pitch of this idea here, then expand on Read more

An Introduction to Slow Burn Sourcebooks

I have ideas. Many ideas. Some people close to me say I have too many ideas, myself included. And whenever I try to tackle any one of them, a few ones stand out. They are big ideas. Too big to tackle in one sitting, or even several ones. Ideas that I think I could turn into proper sourcebooks. Ideas that I have tried to turn into sourcebooks. And I failed. With several documents sitting on Read more

Confiscated Motive – Control Magic Item

Why was it confiscated? Who was it taken from? And who might it motivate? The Confiscated Motive is one of the metaphysical materials you can collect in the game Control, turned into an “item” to use in your role-playing games. Read more about the idea behind it – and the whole list – here. How a Motive is Confiscated The bigger the stage, the bigger the plans. That might as well be a saying somewhere, Read more

dramatic, jaded, colossal – AI Artifact #8

This is the 8th AI Artifact, a magic item based on an image generated by an AI from randomly generated words. In this case, those words are “dramatic”, “jaded”, and “colossal “. If you want to know what this is about, you can find the rules here. The prompt used This is what I entered into the image-creating AI Midjourney in order to generate these pictures: This time, the original prompt yielded a bunch of Read more