Walking Papercut
  • AI Artifacts
  • Control Concepts
  • Inspiration
    • How-TosIn this category of how-tos, you will find articles about the nature and use of gaming aids in general and those made from paper in particular. Why do I need How-Tos for Paper Models? Several reasons. Obviously, they need to be built. I have said it before and I will again, these models and miniatures are easy to make, but it does not hurt to know how. They mostly come with instructions (I know all of mine do), but there are still different techniques and approaches that you might want to read up about. Secondly, the idea behind all this is to be inspired, and there are certainly more and less traditional ways to use any given piece. You can modify paper miniatures easily, and there are a number of ways to go about that, too. Paper scenery also comes with an obvious way to use, but there is always so much more, and it cannot hurt to hear about some others ideas. In turn, maybe you can come up with a use no one has thought about before. In that case, I hope you let me know so that I can share it!
    • PapercraftHaving something to fuel your imagination when it comes to roleplaying encounters can be a great thing. Not only does a map make sure that everyone knows what is there and what is not. Having actual papercraft to represent walls, crates and of course the enemies can make any encounter more enthralling and enticing. Do I need Papercraft? Sure, you can make it work with imagination alone, and sometimes that might even be the better solution (because there are some things even the best models cannot do). But in general, having some kind of reference will make things run more smoothly and prevent misunderstandings. Even if it is just a grid with tokens for the participants. In this category, you can find all my proper models. Use them to enrich and to inspire. As usual, they come with the inherent ability to make as many as you need for your game. But they also have a background story and several adventure hooks for your planning pleasure. I hope you enjoy them, and as always, let me know what you think!
    • Let’s kill a GodThere comes a time in every reckless adventurer’s life when they get bored. One of the less wholesome ways to deal with that feeling is to think, “Let’s kill a god!”. This series of articles deals with the many ways in which deities can be ended or otherwise removed from their positions. While that may look like a great way to just get killed with a divine vengeance, it might actually be what aged adventurers need to feel the thrill of the chase once again. Each article (after the introductionary ones) will deal with a different type of deity (to make this work with as many systems as possible) and outline a way to remove them from office, so to speak. So, no matter which god you are after, eventually this will answer your call when you say, “Let’s kill a god!”.
    • Roleplaying Props
  • List of Artists – Commission Inspiration here!
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Walking PaperCut

Manufactory building with a gleaming sales area.
Glonkard's Manufactory

The Modular Nature of Alchemy – G’sM SbS

This material is meant to be modular and flexible. The adventures and encounters presented within it (at some point) can be easily tweaked to match your style of play and the amount of alchemy and Glonkard you want in your party’s lives. Its nature should also help it fit into Read more…

By Walking PaperCut, 1 yearFebruary 21, 2024 ago
The Gnome Sun

Magic of Daylight – TGS SbS

The Gnome Sun takes place in a world full of magic – literally. Before the events that lead up to this adventure, the natural magical field of the world is what lights up the days. Daylight is something that just happens, without a distinct source, high across the sky. Imagine Read more…

By Walking PaperCut, 1 yearFebruary 4, 2024 ago
The Gnome Sun

The Gnome Sun – SBS

The Gnome Sun is an adventure about a world slowly going dark. It’s an effect of magic being used up, which only gets worse once everyone relies on magic for light. But there is a group of heroes and scientists that try to create something that the world did not Read more…

By Walking PaperCut, 1 yearJanuary 31, 2024 ago
Hole in the Sky

Society in the Endless Blue – HitS SBS

No society exists in a vacuum. Every society is shaped by outside influences at least to some extent. Unless, of course, this society exists in a vacuum after all, removed from anyone who does not share their cultural roots – that is to say, from everyone else. At the same Read more…

By Walking PaperCut, 1 yearJanuary 2, 2024 ago
Glonkard's Manufactory

Glonkard’s Manufactory – SBS

Glonkard’s Manufactory used to be one of the most renowned centers for both potioncraft and commerce in the Gnome capitol of Orilam. Think 70s marketing enthusiasm meets proper working alchemy. That is, until the Accident happened. Now, the manufactory ground lay desertes, surrounded by a huge fence. Rumors abound about Read more…

By Walking PaperCut, 1 yearJanuary 2, 2024 ago
Hole in the Sky

Hole in the Sky – SBS

Hole in the Sky is about happens when an ancient civilization is forced to flee, but picks an unusual direction. One that will make it almost impossible for them to turn around. And if they ever were to decide to return anyway, the consequences for the rest of the world Read more…

By Walking PaperCut, 1 yearDecember 11, 2023 ago
Slow Burn Sourcebooks

An Introduction to Slow Burn Sourcebooks

I have ideas. Many ideas. Some people close to me say I have too many ideas, myself included. And whenever I try to tackle any one of them, a few ones stand out. They are big ideas. Too big to tackle in one sitting, or even several ones. Ideas that Read more…

By Walking PaperCut, 1 yearNovember 27, 2023 ago
Control Concepts

Confiscated Motive – Control Magic Item

Why was it confiscated? Who was it taken from? And who might it motivate? The Confiscated Motive is one of the metaphysical materials you can collect in the game Control, turned into an “item” to use in your role-playing games. Read more about the idea behind it – and the Read more…

By Walking PaperCut, 2 yearsOctober 12, 2023 ago
AI Artifacts

dramatic, jaded, colossal – AI Artifact #8

This is the 8th AI Artifact, a magic item based on an image generated by an AI from randomly generated words. In this case, those words are “dramatic”, “jaded”, and “colossal “. If you want to know what this is about, you can find the rules here. The prompt used Read more…

By Walking PaperCut, 2 yearsJuly 18, 2023 ago
Control Concepts

Entropic Echo – Control Magic Item

What is echoing here? Why does it influence Entropy? And what would you hear if you could listen to it? The Entropic Echo is one of the metaphysical materials you can collect in the game Control, turned into an “item” to use in your role-playing games. Read more about the Read more…

By Walking PaperCut, 2 yearsJuly 15, 2023 ago

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