Category: Roleplaying Inspiration

Roleplaying Inspiration

Cosmic Curiosities in the Astral Arena

I have this itch to start a campaign in the Astral Sea (of D&D cosmology fame). I want it to be epic, vast, and weird. And full of interesting things to fill the vast emptiness that stretches in every conceivable direction. I am mostly interested in the “deep Astral”, where

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Roleplaying Inspiration

Alternatives to Voodoo Dolls

I had this idea – voodoo dolls are a tired trope and not without problems. So, what are the alternatives? I decided to list some, but let it be known, there is way more here than I can cover in this article. So crank up your inspiration dial, dive in,

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Roleplaying Inspiration

The Rhythm – Strange Sounds from the Mountains

The Rhythm is an intriguing concept to add to your campaign. Something that happens all over the world in an orchestrated effort. To what end if for you to discover. The Rhythm is a myth. A legend. A story told to weary travellers who only want a night’s rest, but

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Roleplaying Inspiration

The Boxed Ritual – Work in Progress

Imagine a hardwood box roughly the size of a head. At first glance, it looks adorned with carvings that have seen their fair share of weathering. Upon closer inspection, you realize that the weathering was more unfair than fair, and that given the amount of abuse the designs still look

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Let's kill the Goddess of War
Let's kill a God

War – Let’s kill a God #2

There are gods who go all out in terms of publicity. Temples, priests, miracles, anything to secure belief. Others do not need to bother. The nature of people ensures that at any given time, there are enough creatures out there worshipping them, engaged with the deity’s focus, so there is

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Let's kill a God

Aftermath of the Unfocussing of a God

Cosmic energies are plentiful, vast, and finite. Unraveling a focal point, aka killing a god, can free up a large amount of energy, leaving it unclaimed in the cosmos. There are some things that can only be achieved in the aftermath of such an event, making use of the rogue

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Roleplaying Inspiration

Power Word Variations: Pain

Power Word Pain is yet another Power Word spell from D&D 5e, and it, too, is an interesting one. There are three official power word spells (that I am aware of at the time of writing). The idea for this kind of spell is to utter a word from a

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Roleplaying Inspiration

Power Word Variations: Stun

Power Word Stun is another Power Word spell from D&D 5e, and it sure is an interesting one. There are three official power word spells (that I am aware of at the time of writing). The idea is that you utter a word from a forgotten primordial tongue that in

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Roleplaying Inspiration

Power Word Variations: Kill

Power Word Kill is a spell from D&D 5e, and it is a powerful one. There are three official power word spells (that I am aware of at the time of writing). The idea behind these power word spells is that you utter a word in an eldritch, primordial tongue

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Ground Rules for killing a God
Let's kill a God

Ground Rules – Let’s kill a God #0

When it comes to killing a god, all bets are off, right? While that might be the case for your particular “deicide”, I wanted to lay down some ground rules to put things in perspective. So these are the ground rules that govern all those plots to off a deity.

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